Hey everyone!
I'm going to keep this shorter than usual, since I've been nothing but busy working on RPP, animation, and you name it.
But, I decided to work on something interesting... another 3D Modelling project!
I just want to learn how to do stuff that makes me a little uncomfortable, which 3D Modelling definitely is for me. From UVs to textures, I fall behind pretty easily.
This project is pretty exciting- I get to make a cannon! One of the first things I thought to recreate was a cannon from my favorite... the Original Spyro the Dragon!
In Peacekeeper's Homeworld, there is a gnorc cannon operator who tries to shoot you as you charge at him. I decided to give his cannon a spin. What do you think?
I staged this in both Maya and Unreal, so you can get a feel for what it looks like in engine!
I even gave modelling a character a shot, too! I modelled a Tim from Balan Wonderworld because I thought it would be an easy little project to do! Also, it doesn't really distract from the cannon, which is the main point of the piece.
Well, let me know what you think sometime! I would love to hear feedback! I had quite a lot of fun doing this, despite how busy I have been over the past few weeks. Since industry review, I've been putting my head down and just working. I have a lot to learn and I need to do it now.
Bad things can sometimes lead to good things. I'm not confiden in my art, but I'm still here and still kicking. That's all that matters. I'll just keep trying and giving it my best, even if I fail. At least I'm trying-- consistency is key!
It's late and I'm rambling so I apologize! Sorry to get philosophical, but I'm just motivated to keep going, no matter what the results are. I hope you're motivated too, wherever you are!
Okay, well...
Bye for real now! I hope you liked my pictures!
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