Hey everyone!
It's been a busy past few weeks, with many group projects taking up a lot of my time. Thankfully, due to the fact that we have finals coming up soon, 3 out of my 4 group projects are officially taken care of!
Which means one thing... More time to practice!
Practice makes perfect, as they say. And while I'm far from perfect, I'm proud of the progress I've made on my animation work!
So, just what have I been up to recently? Well, I'm glad you've asked!
I've taken some feedback from my teachers into mind and strove to improve my biped walk cycle from a few weeks prior. You know, the one with Mr. Boney in it!
I still have a lot of work I need to do on it, but I'm happy to be able to spend more time with the rig. I'm also going to keep tweaking this, based on future feedback I get from my teachers.
Without further ado, here's our old pal... Boney!
So, in this iteration of Boney, I attempted to play around with the animation layers, so that everything was separate. Additionally, I tried mirroring the animations on both sides... but I forgot the hotkey for this, so I manually wrote down all of the angles for each of the joints... And "mirrored" them that way. It was painstaking and took a whole sheet of paper, but it worked! And it could have been worse. Way worse!
I'm still not sure about the head movement and hip movement, so I'll probably have to do another iteration in the future. All around, this took at least an entire day of studying walk cycles, medical references, and animation guides. And then, placing each frame.
I played around with some of the tangents in this one, too. Which helped make the movements seem a little more smooth. A big issue I was having at the very beginning was how rigid the animation looked on the legs, specifically. This was such a problem that I iterated on this scene a lot. There are 31 files I created and 3 separate attempts for this walk cycle. I really wanted this to get done!
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