Hey everyone!
I took another crack at the Ball Bounce animation. This time, I let myself utilize the Graph Editor, which worked to my advantage, creating a smoother overall animation. I also created a rig for the ball, which was surprisingly easy. I'm sure making other rigs won't be as easy, but I definitely had fun learning a new aspect of working in Maya!
For those curious, I posted my Ball Rig setup bellow. All it took was a NURBS circle and a little bit of messing with Maya menus. But, thankfully, I learned a lot! For future reference for myself and others, here is the tutorial I followed to gather my bearings.
I know that rigging the ball wasn't necessarily necessary, but I wanted to use it to teach me how to do more complex animations. That way, when I start animating humans or other creatures, I know how to get around the interface.
You can also take a look at my graph editor, for more reference. I'm not too sure how to smooth out the points on it, but I'm relatively happy with the motion I've gotten from this attempt. The bounce itself is much smoother than the translation to the right. If I learn how to adjust these values to make them smoother, I will post my results here! Anyways, here's the graph!
Enough of the technicality aside, right? You came to see a bouncing ball and, heck, that's what I'm gonna give you!
Again, I will continue to post updates here as I explore my art and animation further. I'm so happy to be doing stuff like this and I know it will only keep going up!
Until then, I'll see you soon!
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