We're almost over the hill, folks! We've officially learned about geometry in Maya, lighting, shading, and a teeny bit about rendering. You know what that means? Our truck got a paint job!
I added some luminance to the front and back lights, which looks really nice when the truck is in motion. I also added some translucence to the windshield and windows, so it gives the model a neat look.
You can really see the rendering effects on the back here. Not only do the brake lights look activated, but the exhaust has a nice sheen to it too! Looks good enough to drive, but I don't think you'll get too far (I haven't built the engine yet, haha)!
Since I learned how to texture, I played around with some area, volume, and point lights, so that you could see where the truck was headed. I also added in some color to the world and gave the truck a little road to drive on.
Once I learn how to properly texture, I'm excited to see how this world builds out. It would probably look nice with some flowers and bushes. Sounds like a town beautification project is in order! I'm in!
I figured out how to (very basically) edit the terrain. I am honestly really happy with the way the plane turned out... It reminds me of a Spyro level. Take me on back to Dream Weavers Home World already!
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